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After traveling through Hyrule Field and subsequently entering Hyrule Castle Town , he heads towards the castle and shirks the guards. Upon entering the castle, he meets Princess Zelda , who, like Link, is nothing but a child.
She tells Link of her foretelling dream of an evil man upon a black clad horse - the one who cursed the Great Deku Tree to his death, and tells Link of the impending doom upon their land that she witnessed in her dream. She trusts that none will believe her, and requests that Link does and find the remaining two stones that are in the possession of the Gorons and the Zora. Ganondorf attempted to claim the one the Great Deku Tree owned, and cursed him once the tree wouldn't give in.
If Ganondorf did have all three of the stones, he would be given access to the Sacred Realm , and within it, the Triforce , a relic which would give him powers beyond comparison. By finding the three stones before the evil king, Link would be able to acquire the Triforce before he could. First, Link heads towards Goron City , and latterly, Zora's Domain , in order to find the two remaining stones. In both of these locations, Link was required to right what was wronged by Ganondorf - in the Goron's case, it was to thwart the Dodongos within the Dodongo's Cavern and to clear the boulder that was blocking it in order for the Gorons could enter and reap its benefits, which consisted of the species' primary source of food.
For the Zora he was required to enter Jabu Jabu 's belly and save Princess Ruto , after which she'd give him the Zora's Sapphire, the last Spiritual Stone, as a token of her appreciation. Upon returning to Hyrule Castle to inform Zelda of his success with finding the stones, Link witnessed in horror as Princess Zelda with Impa fled Hyrule Castle after Ganondorf attacked it. Ganondorf's goal was to come in possession of the Ocarina of Time , of which he would also need in order to enter the Sacred Realm.
After passing by Link, Zelda heaved the Ocarina into the moat by the castle without Ganondorf noticing. Link stayed his guard in order to try to prevent Ganondorf from going any further, though the dark lord used his magic to cast him aside and rode on, without considering the potential menace the boy would become in the future. Afterwards, Link entered the moat and recovered the ocarina.
Directly after getting the ocarina, he headed straight towards the Temple of Time and subsequently entered the Sacred Realm using the three stones and the ocarina. He thrusts the Master Sword , the blade of evil's bane, from its pedestal. However, Link did not expect what occurred afterwards - the sword sealed Link away in the realm for seven years, until he was be old enough to wield the sword efficiently and defeat the enemy.
However, before it sealed him, Ganondorf was able to enter the realm and snatched the Triforce for himself. Link was powerless; he could do nothing but watch in horror. He would not know what would occur next until seven years have past. Link would learn after the seven years that the Triforce had separated into three parts when Ganondorf took it for himself. The Triforce represents courage, wisdom and power. If the wielder is not balanced with all three, then it will separate, which happened with Ganondorf, who was filled with more power than courage or wisdom.
After the three portions were split, only the Triforce of Power remained with him. The other two would later be revealed to have been within Link courage and Princess Zelda wisdom , respectively. Ganondorf would need to have both of them together in order to wield its true power. Meanwhile, a prophecy foretold of six sages who dwelt within six separate temples that could be awakened to counter the one who had such power.
Rauru , one of such sages, was within the Temple of Time. He instructed Link to search for the others, which he would do so successfully. While searching out the sages, Link would often be greeted by a mysterious character known as Sheik , who would teach Link a variety of songs for his Ocarina.
After fulfilling his destiny, Link found that there was a seventh sage - Sheik. After conversing with the character, Sheik revealed her true form - Princess Zelda. She had disguised herself as a Sheikah in order not to be caught by Ganondorf, who was eagerly seeking her. After revealing herself, Ganondorf quickly found her location and kidnapped her, bringing her into his castle which had replaced Hyrule Castle. Link sought after her, though found the castle hovering in mid air.
The six sages bound their powers together and created a pathway, which gave Link access. Once inside, he was forced to destroy six barriers which incorporated the themes of previous dungeons in the game. After doing so using the newly acquired Light Arrow , Link took on Ganondorf himself. After defeating him without the help of Navi, who was powerless thanks to Ganondorf's evil forces, he rescued Zelda and they made their way outside the crumbling tower.
Once outside, Ganondorf transformed into a terrifying beast known as Ganon, a ruthless boar-like creature. Link was required to finish him off by attacking him with the Master Sword, and in the end thrusting his blade into the beast, thus ending his long adventure. The sages cast the beast into darkness, and although it would inevitably make its return to try and take claim of the Triforce once more, this was the end of this story.
Link was sent back to the past, and the citizens of Hyrule rejoiced as the sages excluding Rauru and Zelda, the latter of which was sent to rule over Hyrule looked over them on Death Mountain. Link's journey had ended, and his descendants would once more wield the Master Sword to defeat evil as he had done. The game takes place in Hyrule , the kingdom in which most of the games in the franchise take place.
Many dungeons and cities surround Hyrule field, and the monarchical castle where the adjudicators live is found to the North. In all, there are eight prominent areas in Hyrule, which include the Death Mountain, primarily habituated by the Goron race, Gerudo Valley, home of the Gerudo , the capital Hyrule Castle , the overworld Hyrule Field, the small town known as Kakariko Village, the large lake known as Lake Hylia, the Lost Woods, which takes place in the beginning of the game, and Zora's River, where the multitude of Zoras live.
The following are the Triforce bearers and the sages. For a full list of characters, go to the link above. Ocarina of Time was initially shown during SpaceWorld of During its development period, Ocarina of Time was being created alongside Super Mario 64 by the same company. When it was first shown, it featured drastically different graphics that weren't nearly as appealing to the eye as they are now. It was originally planned to be a video game that made use of the 64 Disk Drive add on and would make use of the console's internal clock, internet connection and even image editing.
According to some the game they had planned was not even possible on the console. Producer Shigeru Miyamoto has stated that they wanted the entire world in the game to not only be effected by what the player did, though stay that way throughout the entire game, whether it be footprints, broken bottles and cracked trees. Because of the failure of a similar add-on for the Super Nintendo Entertainment System , they ditched the project and decided to make Zelda 64 exclusively for the console.
Something else that also changed during development was Miyamoto's idea of making the game a first-person video game in a similar vein to Goldeneye , though it was almost mutually agreed among the rest of the team that this wasn't a good idea, thus changing it into a 3rd person perspective.
A first person view was intended to help give the players a better look at the environment around them and be able to better observe the enemies. The camera in the game reflects Miyamoto's idea of allowing the player to have a fantastic look at the world around them - it's heavily controlled by AI rather than the player controlling it as they did in Super Mario In all, there were three different versions of Ocarina of Time including 1.
The differences were minor, though they were there. For one, the cartridges were different colors, with version 1. The blood of Ganondorf was changed from red to green and minor glitches were fixed. The Fire Temple's theme that resembled an Arabic chant as well as symbols resembling the Islamic "star and crescent" symbol on the Mirror Shield were taken out, which was rumored to be due to offense taken by Muslim gamers, but this reasoning was unapproved by Gametrailers. The commercial for Ocarina of Time is rather ambitious, featuring exclusive music, plenty of action packed scenes and dialogue as follows: A dark time is approaching Willst thou run?
Or fly? Willst thou sink? Or swim? Willst thou finish? Or die trying? And in the end. Willst thou soar? Or willst thou suck? Have ye what it takes? Willst thou get the girl? Or play like one? These lines caused controversy because it expressed the sexist claim that girls cannot play video games.
Nintendo promptly replaced the lines. Many other titles in the genre have unarguably been influenced by the title as well. Characters from the video game have been present in other titles in the series and outside of it as well. In Super Smash Bros. Melee for the GameCube , Link, Zelda, and Ganondorf are all based around their appearance in the classic, while the same can be said about the Temple stage. In the beginning cinematic for the game, scenes from Ocarina of Time can be seen in the background when Link is posing.
The game inspired the release of merchandise based on it, including an Ocarina, various models and plush toys, and even a manga which has just recently been released in North America. The Manga was separated into two books called the child saga and the adult saga.
Some things were altered from the video game - some even very dramatic. It's assumed that the Manga isn't canon because of the things that were changed - such as Volvagia , one of the game's major bosses, was a friend of Link's to some extent when he was a child. On the other hand , Link also uses other categories of weapons like magic spells, bombs and projectiles. There are so many techniques introduced by the control scheme in this game. Some of these techniques are the target system namely Z-targeting and Context-sensitive actions , it lets the player to get the Link focus and latch onto all enemies or other things.
Some players think about whether the manual aiming is required in the projectile attacks or not. They have to remember every projectile attack is automatically directed at the target. They can use the context-sensitive actions which let several tasks to get assigned to a particular button for the purpose of simplifying the control scheme. Must have to look at the on-screen to find what happen when the button is pushed. You can find changes as per actions of the character. Link can get new abilities when it collections new weapons and items in the overworld.
There are several optional side quests in Ocarina of Time , players can choose to complete as per their wishes. You can view the controls keyboard in each game in the screen before the game starts. Depending on the console, controls may vary.
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